review.firstround.com · 2017-02-22
· 3388d
Six Steps to Superior Product Prototyping: Lessons from an Apple and Oculus Engineer
Caitlin Kalinowski, a hardware engineer who led product design at Oculus, Apple, and Facebook, shares her methodology for effective product prototyping. She emphasizes defining non-negotiables before development, iterating extensively, and maintaining focus on consumer experience throughout the design process. The article outlines a framework for balancing speed versus caution in prototyping cycles and identifying warning signs of inefficient development timelines.
Metrics in this report
Hand Size Accommodation Range
5th to 95th percentilepercentile
range
Oculus Touch controller ergonomic design requirements by gender
Production Volume Decision Threshold
100000 to 2000000units
range
Threshold for adjusting risk tolerance in product design changes