review.firstround.com · 2017-02-22 · 3388d

Six Steps to Superior Product Prototyping: Lessons from an Apple and Oculus Engineer

Caitlin Kalinowski, a hardware engineer who led product design at Oculus, Apple, and Facebook, shares her methodology for effective product prototyping. She emphasizes defining non-negotiables before development, iterating extensively, and maintaining focus on consumer experience throughout the design process. The article outlines a framework for balancing speed versus caution in prototyping cycles and identifying warning signs of inefficient development timelines.

2 metrics· Cited 0× in the knowledge base ·Open source ↗

Metrics in this report

Hand Size Accommodation Range

5th to 95th percentilepercentile

range

Oculus Touch controller ergonomic design requirements by gender

Production Volume Decision Threshold

100000 to 2000000units

range

Threshold for adjusting risk tolerance in product design changes